Project triangle strategy wiki
The combat form is similar to Final Fantasy Tactics or Fire Emblem: you have a party of eight to 12 characters that you move around a tile-based map in turn. I still think the Roselle are a little weird, especially the physical trait of pink hair, but they were definitely handled a lot better than I’d feared. That oppression wasn't mere window dressing to make the world seem darker and more realistic, but instead some created a storytelling opportunity. But Triangle Strategy consistently gave me the opportunity to take action to make life better for the Roselle when they became relevant. For example, one of the seemingly minor setting traits of Triangle Strategy is that it includes an oppressed people called the Roselle, whose historical and religious oppression seemed directly inspired by the history of the Jewish people in a way that was so direct as to feel awkward (real history of real oppressed people being given a slight fantastical mask can lead down some strange and unpleasant paths). The choice system is also deployed well in some crucial ways. (Relaxing and letting the campaign happen as it happens proved to be one of the better ways to play.) On the downside, the Conviction system is masked for the entire first playthrough, which did lead me to some confusion over whether I was supposed to know what was happening or not. That scrupulous honesty, for example, helped me acquire the honest anti-corruption support character Julio, who proved invaluable in the late game as someone who could keep my mages casting spells with no breaks. All the little dialogue decisions you make (and even some actions taken in combat) end up combining to both subtly lead Serenoa down particular paths, and unlock side characters and flashbacks for them. The voting and Conviction systems end up being very clever ways to manifest your choices. How rebellious! In a genre filled with flamboyant and memorable characters in games like Fire Emblem, Final Fantasy, or Persona, it's almost shocking to have a set of main characters be so aggressively dull. There are even flashbacks for some of the older characters showing their rowdy youth, and the extent of them is that they sometimes raced in order to see who could follow orders the most efficiently.
They don't seem to have any baser instincts and they never swear, lose their temper, express desire, or anything that might seem fun. The young Lord Serenoa, his betrothed Frederica, his advisor Benedict, and his best friend Prince Roland and most other party members are kind, responsible, and excruciatingly, painfully, polite at all times. One the other hand, the four main characters of Triangle Strategy suffer because they are too similarly boring. It would be easy, but not unfair, to compare Triangle Strategy to Game of Thrones in many ways. One of my favorite characters was introduced as powerful but sympathetic, then was ordered to war in which they killed off some major good guys, but then they slowly started their path down a redemption arc as they realized just how far they'd gone into the brutality. The grounded human story of resources and ambition may not sound exciting, but in a genre that's usually filled with mad mages or ancient gods threatening to destroy their respective worlds, it's refreshing to play a game focused on human political machinations. Needless to say, things go badly, and everyone starts fighting once again. The three competing states have vied for control of salt and iron, but a new joint mining project serves as a symbol of peace. Instead, the characters do battle over resources and political authority. Magic exists on the continent of Norzelia, but here it's a tool and weapon more than a world-defining power. It's important to start with the plot and setting, because this is a story-heavy game. Likewise, (and also extremely importantly for a word- and number-heavy RPG) I was able to easily read all the text fairly easily both on the Switch itself and on a relatively small television.
Project triangle strategy wiki tv#
It looks good on both TV mode and handheld on the Switch, although I ended up preferring the latter slightly because the characters really popped on the small screen. Being able to zoom in and out and swirl the camera around or tilt from an isometric to a top-down view, all while looking consistent and clear, is a tremendous achievement.
It’s the hallmark of Tomoya Asano, who also worked as a producer on the similarly impressive Octopath Traveler. The initial impressive standout for Triangle Strategy is its two-dimensional character pixel art that exists in a flexible three-dimensional world.